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Hands-On Game Development without Coding

You're reading from   Hands-On Game Development without Coding Create 2D and 3D games with Visual Scripting in Unity

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Length 430 pages
Edition 1st Edition
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Author (1):
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Lucas Bertolini Lucas Bertolini
Author Profile Icon Lucas Bertolini
Lucas Bertolini
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Table of Contents (16) Chapters Close

Preface 1. Game Design - Introduction FREE CHAPTER 2. User Interface - Layouts and Shortcuts 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Project management

As we read in Chapter 2, User Interface – Layouts and Shortcuts, Unity HUB offers a project management system capable of giving us quick access to different projects we have been working on.

In order to exploit this feature, I will give you some tips on how to save some time and have better control over your game projects.

Project and scene creation

If we have closed the project, open it and create a new scene, the same way as was explained in previous chapters:

To open the project, we need to follow these steps:

  1. Open Unity HUB.
  2. Click on the Learn tab at the top left, and then on Tutorial Projects on the left-hand side of the window.
  3. Choose which Game Kit we would like to continue working with and...
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