- How can we measure the performance of a small fragment of code?
- Why are small and frequent memory allocations particularly bad for performance?
- What is local buffer optimization, and how does it work?
- Why is an allocation of an additional buffer inside an object effectively free?
- What is short string optimization?
- What is small vector optimization?
- Why is local buffer optimization particularly effective for callable objects?
- What are the trade-offs to consider when using local buffer optimization?
- When should an object not be placed in a local buffer?
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