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Godot Engine Game Development Projects

You're reading from   Godot Engine Game Development Projects Build five cross-platform 2D and 3D games with Godot 3.0

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788831505
Length 298 pages
Edition 1st Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Toc

Game flow

Now that you have the basic building blocks completed, you need to tie everything together. In this section, you'll create:

  • The Start and Game Over screens
  • A global script to manage persistent data

The basic flow of the game follows the following chart:

The player is sent to the end screen whenever he/she dies, or when they reach and complete the last level. After a brief time, the end screen returns the player to the start screen so that a new game can be played.

Start and end screens

You need two scenes for this part: a start or title screen that shows before the game (and lets the player start the game), and a game over screen to notify the player that the game has ended.

Make a new scene and add a Control...

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