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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Getting ready


To better understand this chapter, you should have followed all of the other chapters, since we are going to implement our scripts here on top of the ones we have previously created throughout the book.

For simplicity, for those readers who only did the first implementation in the previous chapter, I have kept the code of the first implementation. However, for those who did the second implementation, you shouldn't have a problem doing the same modifications to the code. In any case, it's recommended that you have the second implementation of the code in the game, because the next chapter will give us some ways to exploit its potential in the context of a larger game.

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