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Getting Started with Unity 5

You're reading from   Getting Started with Unity 5 Leverage the power of Unity 5 to create amazing 3D games

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Product type Paperback
Published in May 2015
Publisher
ISBN-13 9781784398316
Length 184 pages
Edition 1st Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Summary


In this chapter, we looked at ways to improve our Little Farmer Colt game. Suggested improvements were grouped into audio, visual effects, functionality, and levels. We also looked at workflow project-related issues including workflow with Unity projects, how to scale projects, and how to manage multi-person team projects.

You also learned about development issues, which included cross-platform considerations, plugins, and attribution. We ended the chapter by looking at a few additional advanced topics. Specifically, we looked at particle systems, an inventory control system, and a dialog system.

Enjoy your journey developing games with Unity!

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