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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity FREE CHAPTER 2. The Unity Interface 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Understanding assets and GameObjects

Assets are defined as useful or valuable things. In Unity, assets are things you will use in our game in conjunction with GameObjects. We'll discuss GameObjects later in this section. There are three basic categories of asset based on their source: Unity, user created, and third party. The Unity game engine comes with free assets and offers a library of premium (not free) assets. User-created assets are those that you create yourself. We will create our own assets later in this chapter. The final asset type is third party, meaning that someone other than you or Unity created it. 

When we select the Assets drop-down menu, as shown in the following screenshot, we have several options available to us. You will become familiar with the Create, Import New Asset, and Import Package options in this chapter:

Regardless of the asset source...

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