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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity FREE CHAPTER 2. The Unity Interface 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Introduction to Unity's lights and shadows


Lighting in games is important as it is what allows GameObjects to be seen. If we did not have lights in our game, the game screen would be completely black. In Unity, it is easy to take lighting for granted because, when we create a new scene, there is a default Main Camera and a Directional Light. 

Shadows in game worlds are another component that can be taken for granted because Unity's default settings regarding shadows is often sufficient for games. 

In this section, we will look at light sources and shadows.

Adding light sources

In Unity, lights are GameObjects and are available in several different types. Here are the most common types of light sources:

  • Directional light
  • Point light
  • Spot light
  • Area light

Let's look at each of these lights.

Directional light

The Directional light is like the sun. As you can see from the following Inspector panel, there are several settings that can be adjusted for Directional lights beyond the Transform's Position, Rotation...

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