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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity FREE CHAPTER 2. The Unity Interface 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Summary


In this chapter, we planned and implemented audio and visual effects to enhance the overall gameplay. Specifically, we added audio to key events in our combat system and added lighting and particle special effects. We started with an overview of Unity's Audio System, then planned and implemented our game's audio. We then shifted to an introduction to lights and shadows in Unity and covered selected special effects. We concluded by adding a Point light to our cherry trees and a special effect to our spawn pads.

In Chapter 13, Optimizing Our Game for Deployment, you will learn how to diagnose performance problems and how to optimize scripts and graphic rendering. You will also learn how to deploy your game to multiple platforms.

 

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