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Getting Started with React VR

You're reading from   Getting Started with React VR Build immersive Virtual Reality apps for the web with React

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781788476607
Length 294 pages
Edition 1st Edition
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Author (1):
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John Gwinner John Gwinner
Author Profile Icon John Gwinner
John Gwinner
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Table of Contents (13) Chapters Close

Preface 1. What is Virtual Reality, Really? 2. Flatland and Beyond: VR Programming FREE CHAPTER 3. 3D or Reality in Dimensions Other than X and Y 4. The React VR Library 5. Your First VR App 6. Working with Poly and the Gon Family 7. Sitting Down with a (Virtual) Teapot 8. Breath Life in Your World 9. Do It Yourself – Native Modules and Three.js 10. Bringing in the Real Live World 11. Take a Walk on the Wild Side 12. Publishing Your App, and Where to Go from Here

The next level - the details

Although the React VR library is simple, to really learn what it's all about, you need to learn a lot of syntax. You could skim it, but there is a danger to knowing a little bit without being somewhat familiar with everything.

"A little Learning is a dang'rous Thing;
Drink deep, or taste not the Pierian Spring:
There shallow Draughts intoxicate the Brain,
And drinking largely sobers us again."
-An Essay on Criticism, by Alexander Pope.

You may be thinking "OK, but where's all the VR stuff? You know, tables, chairs, lamps, people ... and so forth." These are going to be a deep drink indeed--there are quite a number of components.

The best reference is the online documentation, although they can be a tad sparse at times. Remember that the online documentation is live, meaning you can file an issue or even modify...

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