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Getting Started with React VR

You're reading from   Getting Started with React VR Build immersive Virtual Reality apps for the web with React

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781788476607
Length 294 pages
Edition 1st Edition
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Author (1):
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John Gwinner John Gwinner
Author Profile Icon John Gwinner
John Gwinner
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Table of Contents (13) Chapters Close

Preface 1. What is Virtual Reality, Really? 2. Flatland and Beyond: VR Programming FREE CHAPTER 3. 3D or Reality in Dimensions Other than X and Y 4. The React VR Library 5. Your First VR App 6. Working with Poly and the Gon Family 7. Sitting Down with a (Virtual) Teapot 8. Breath Life in Your World 9. Do It Yourself – Native Modules and Three.js 10. Bringing in the Real Live World 11. Take a Walk on the Wild Side 12. Publishing Your App, and Where to Go from Here

HTML and ways to move beyond the 2D internet

While the web was developed, the early HTML language has evolved dramatically. A good web page experience typically involves more than just HTML. One of those ways to add more interactivity is via JavaScript. The combination of HTML, XML, and JavaScript is a large portion of what delivers the web, including applications, such as Google Documents or online Microsoft Word (also free).

These are, however, flat. To move into the third dimension has traditionally taken high–speed software, usually written in C++. As computers have gotten faster and faster and Graphics Processing Units (GPU) have taken over the bulk of the actual 3D generation, languages to describe 3D games have evolved.

There are currently quite a number of ways to program in VR. It is challenging to generate 90 frames per second at the resolution the Rift and...

You have been reading a chapter from
Getting Started with React VR
Published in: Nov 2017
Publisher: Packt
ISBN-13: 9781788476607
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