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Gamification for Product Excellence

You're reading from   Gamification for Product Excellence Make your product stand out with higher user engagement, retention, and innovation

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Product type Paperback
Published in Sep 2023
Publisher Packt
ISBN-13 9781837638383
Length 350 pages
Edition 1st Edition
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Authors (3):
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Mike Hyzy Mike Hyzy
Author Profile Icon Mike Hyzy
Mike Hyzy
Bret Wardle Bret Wardle
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Bret Wardle
Mr. Gabe Zichermann Mr. Gabe Zichermann
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Mr. Gabe Zichermann
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Toc

Table of Contents (15) Chapters Close

Preface 1. Chapter 1: Gamification Basics 2. Chapter 2: Gamification for Product Managers FREE CHAPTER 3. Chapter 3: Gamification Frameworks and Experts 4. Chapter 4: Understanding Your User 5. Chapter 5: Game Mechanics and Psychology 6. Chapter 6: Designing a Gamification Strategy 7. Chapter 7: Implementing Your Gamification 8. Chapter 8: Challenges and Limitations in Gamification 9. Chapter 9: Selling Your Gamification Strategy 10. Chapter 10: Gamifying Your Product Development Processes 11. Chapter 11: Case Studies and Best Practices 12. Chapter 12: The Future of Gamification 13. Index 14. Other Books You May Enjoy

Key concepts in gamification

Gamification can be, and is often, used to describe many things. Sometimes, it is a distinct feature added to a product such as a progress tracker. But it can also be the use of subtle psychological cues to help nudge a user down a desired path such as offering a coupon for creating an account on an e-commerce platform. It could also be something bolder, such as a fast-food restaurant offering a scratch-off ticket that could reward you with anything from a free drink to a cash prize. Game design is all around us, and that becomes evident the second you start paying attention to it and looking for it. As more and more products adopt gamified techniques, the lines between what could be considered gamification and what is simply experience design become more and more blurred. But for the lessons in this book, most of what we now consider gamification techniques fall into one of five broad categories:

  • Reward systems
  • Progress tracking
  • Narrative...
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