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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
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Witold Wysota
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Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – visualizing button states

Currently, there is no visual reaction to clicking on the button. In the real world, the button has some depth and when you push it and look at it from above, its contents seems to shift a little toward the right and downward. Let's mimic this behavior by making use of the pressed property MouseArea has, which denotes whether the mouse button is currently being pressed (note that the pressed property is different from the pressed signal that was mentioned earlier). The content of the button is represented by the Row element, so add the following statements inside its definition:

Row {
  id: buttonContent
  // …
  anchors.verticalCenterOffset: buttonMouseArea.pressed ? 1 : 0
  anchors.horizontalCenterOffset: buttonMouseArea.pressed ? 1 : 0
  // …
}

We can also make the text change color when the mouse cursor hovers over the button. For this, we have to do two things. First, let's enable receiving hover events on the...

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