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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
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Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

The server – QTcpServer

As a protocol for communication, we will use Transmission Control Protocol (TCP). You may know this network protocol from the two most popular Internet protocols: HTTP and FTP. Both use TCP for their communication and so do the globally used protocols for e-mail traffic: SMTP, POP3, and IMAP. The main advantage of TCP, however, is its reliability and connection-based architecture. Data transferred by TCP is guaranteed to be complete, ordered, and without any duplicates. The protocol is furthermore stream orientated, which allows us to use QDataStream or QTextStream. A downside to TCP is its speed. This is because the missing data has to be retransmitted until the receiver fully receives it. By default, this causes a retransmission of all the data that was transmitted after the missing part. So, you should only choose TCP as a protocol if speed is not your top priority, but rather the completeness and correctness of the transmitted data. This applies if you...

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