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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
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Author (1):
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Pavel Vladimirovich Strakhov Pavel Vladimirovich Strakhov
Author Profile Icon Pavel Vladimirovich Strakhov
Pavel Vladimirovich Strakhov
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Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt 2. Installation FREE CHAPTER 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Working with images

Qt has two classes for handling images. The first one is QImage, more tailored toward direct pixel manipulation. You can check the size of the image or check and modify the color of each pixel. You can convert the image into a different internal representation (say from 8-bit color map to full 32-bit color with a premultiplied alpha channel). This type, however, is not that fit for rendering. For that, we have a different class called QPixmap. The difference between the two classes is that QImage is always kept in the application memory, while QPixmap can only be a handle to a resource that may reside in the graphics card memory or on a remote X server. Its main advantage over QImage is that it can be rendered very quickly at the cost of the inability to access pixel data. You can freely convert between the two types, but bear in mind that on some platforms...

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