Importing Blender Assets into Godot
You’ve come a long way. Your models are ready. Their scale and rotation values are fixed. What’s left to do? Import them into Godot, of course! Hopefully, you’ll find the importing process much more straightforward. This is a transitional chapter that covers mostly Godot topics with a minimal amount of Blender involvement.
We’ll start this chapter by showing you how to create game objects using your imported models with the click of a button. This process will convert the glTF files into game objects – more specifically, scenes in Godot terminology.
If you must fix something with your models or add detail, where can you do this? Since you are now in Godot, it’s tempting to fix the models in Godot, but this is counterproductive. In this chapter, we’ll show you how you can update your Blender file and reflect the changes in Godot.
In Chapter 2, Building Materials and Shaders, we learned how...