Making Things Look Better with Lights and Shadows
We have a simple and clean-looking level design, but it could use a good makeover. For example, the sconces on the walls and the candles on the floor are just sitting there without adding much interest to the scene. Also, there is the slight issue of having this level as an underground environment since this is a cave. We must find a way to simulate the light from the exterior since Clara sailed her boat in. Overall, we will have the level be lit just enough for the players to perceive things.
In this chapter, we’ll introduce lights and shadows to our workflow so that our scene looks visually appealing. We covered lights earlier in Chapter 4, Adjusting Cameras and Lights, but we did that in the context of Blender. While generic concepts still apply, we’ll have a chance to do things from a game development perspective this time instead of taking an artistic render in Blender.
Shadows are not automatically available...