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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Introduction to scripting in Unity

In this section, our goal is to understand how Unity scripts integrate as components on top of GameObjects. If you recall from Chapter 1, Introducing Game Audio in Unity, all the functionality built into Unity is in the form of components and components are just scripts and code. Take a look at the following diagram, which should demonstrate the basic concepts of a GameObject and Component:

A simplistic view of how components combine to create various game objects

As the diagram shows, all objects are derived from GameObject, which means, they all essentially share the same base level object. If you look at the bottom of the objects in the diagram, you will see a component called MonoBehaviour with Transform. As we will see, MonoBehaviour is the base component, that we will generally derive other components or scripts from.

Not all components...
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