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Fundamentals for Self-Taught Programmers
Fundamentals for Self-Taught Programmers

Fundamentals for Self-Taught Programmers: Embark on your software engineering journey without exhaustive courses and bulky tutorials

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Fundamentals for Self-Taught Programmers

Defining Software Engineering

Think of one of your favorite or one of the most memorable types of software that you have used or use often, something that runs on your mobile phone, computer, browser, or game console. Imagine the first day the team that created it got together to get started on it; how did they go from a blank slate on day 1 to creating something you enjoy using? The team could have started coding at the beginning, but how would they know what they were building? There are many questions to answer before a team can get started on a software project. Software that serves the purpose it was intended for, for a long time, and without failure can be defined as high-quality. Building high-quality software consists of thoughtful decisions to make sure these requirements are met. The creators of your favorite software probably didn’t immediately put all their efforts into writing the code on that first day. Instead, they likely carefully planned how to create and deliver software that someone like you would enjoy. The effort that the team took to make quality software is a discipline within computer science called software engineering.

You may now be wondering how creating software relates to engineering. This chapter will answer this question by defining computer science and software engineering and exploring the relationship between the two. Next, we’ll dive further into software engineering by exploring common practices within the discipline.

This chapter will cover the following topics:

  • Learning what computer science is
  • An introduction to software engineering
  • Reviewing why software engineering is so named by comparing it to another engineering discipline
  • The six phases of the software engineering process and the challenges faced by software engineers in each phase

By the end of this chapter, you will have an understanding of the difference between computer science and software engineering and you’ll learn about the six phases of the software engineering process. You’ll also understand why building software is an engineered process and how software engineers contribute to a project before, during, and after writing code.

Technical requirements

There are no technical requirements for this chapter.

What is computer science?

Computer science is the study of computational problem solving, where computation refers to systems built for the purpose of making a calculation to some effect. These systems could be computers, their internal and/or external hardware that interacts with them, the operating system and software that runs on them, the programming languages used to build them, and the mathematical equations and proofs used to make them efficient.

While computer science is a broad topic that mostly refers to theory, it also serves as an umbrella term for a vast number of practices that require computation, including the practice of writing code, also known as programming. One such practice is data science, which happens to branch out into multiple practices as well. Data science involves the use of scientific methods, such as statistics, to extract knowledge from and understand the hidden relationships within a given set of data. This practice includes building a model, which is a system typically comprised of mathematical computations that will take data as an input and produce a result as an output. This is usually an algorithm, which is a special set of instructions that achieves a certain goal and is typically a computer program that the data scientist may create or use. The output of a model is used to gain actionable insights from the data and is often used to “teach” the model how to produce a more precise output.

The use of models feeds into another practice called machine learning, which focuses on creating models to uncover meaningful information and patterns from data to support rational decisions. Machine learning is a subset of artificial intelligence, where acquired knowledge, such as data, is applied and used to make rational decisions without human interaction. A common example of this is using applications that adopt speech-to-text, where the application will improve and become accustomed to a voice over time, making the conversion to text even more accurate. Artificial intelligence converts your spoken words into text, whereas machine learning uses a model to confirm and improve on words it may have gotten wrong, and data science uses your voice as the data to make sense of.

As you can see, practices within computer science can produce their own set of specialized terms. It’s common for professionals in the computer science field to have breadth in some of these areas and depth in others. For example, a data scientist may have experience building models and building AI applications. Computer science is a vast field of varied specializations but each path leads to computation for solving problems.

An introduction to software engineering

Building quality software is a process with a set of activities focused on creating software that works the way it is intended to. This process is defined as software engineering. If you look at the job description or listing for a software engineer role, you will find that the main requirements are that candidates have experience in a particular programming language, making it easy to assume that software engineering only involves writing code. The software engineering process can be boiled down to six phases: planning, design, implementation, testing, deployment, and maintenance. Software engineers are programmers who take an active role in all or most of the steps of the software engineering process. Making the justification for categorizing building software as engineering can sometimes be difficult to attempt when there’s the belief that it only involves programming. So, let’s make a parallel comparison to engineering a bridge.

Planning

The common phrase “Rome wasn’t built in a day” rings especially true for any large project. Most successful projects take time, starting with careful planning. Planning is essential to ensure the team stays on task and that goals and milestones can be met. It is also important that goals are trackable enough to reach a defined state of “done”, signaling when a project has been completed.

When planning a bridge, there are a few factors to consider before even beginning the design phase, one of the first being the cost. Constructing a bridge is an expensive multi-million dollar project and will need consistent and reliable sources of funding for building and maintenance. At first glance, this may seem to be non-essential information to an engineer, but costs can dictate how long they stay on the project as well as affecting their design choices. Something that a civil engineer may need to consider is the coating on a steel bridge, as it prevents corrosion from the elements, and they will need to make a decision on how to distribute the funds. They may have to choose whether or not to spend extra funding on a high-quality coating that extends the lifespan of the bridge and reduces maintenance costs in the future at the cost of limiting funding on other aspects of the project.

There are many factors to take into consideration when planning a software project: the technology used, the team, and the costs, just to name a few. Out of all things to consider in the planning phase, software projects heavily rely on requirements to guide the process. There are software engineering books that focus solely on requirements gathering because it is that big of a deal! In fact, it has its own field named requirements engineering. These requirements may come from various sources and have to be synthesized and communicated to whom it matters most. This includes the sources themselves in order to clarify that the requirements they ask for are actually the requirements that they want. Requirements are vital to a software project because they may dictate the team, resources, and technology that can be used, and murky requirements can slow down a project’s progress. If a project must be built with a particular programming language, a software engineer may need to consider whether they will use resources or not and if so, how, specifically their time and funding for a project to get up to speed on the language and relevant tools to be able to contribute at an acceptable pace.

Design

Design is the confirmation and integration of project requirements. It’s the first glance at what a finished product will look like and how it will work. The design stage breaks down the requirements into tangible problems, pairing them with practical solutions to create a vision for how it will all work together.

Designing a high-quality and safe bridge requires following a set of standards and specifications that engineers must adhere to. First, they need to design within their regional specifications, such as the American Association of State Highway and Transportation Officials (AASHTO) within the United States. Next are material-related design standards, which again may vary by regional location, such as the American Society for Testing and Materials (ASTM) within the United States. These standards also vary by material, such as steel and concrete, where various bridge components may be made of various materials. To be able to make some of these decisions, engineers need to know where they are building the bridge and will rely on inspections to guide their designs. If an engineer is building a bridge that is crossing a water channel, they will need a thorough inspection to investigate the risk of scour, or the washing away of naturally occurring materials in a body of water, posing a risk to the integrity of the bridge foundation. These and many other specific design considerations are collated into contract documents: a legally binding agreement on what the end result should look like.

Software design can be split into two categories: high-level and low-level design. High-level design focuses on the technologies and platforms that will be used, whereas low-level design focuses on how the decisions made for the high-level design will work. Because software engineers may specialize in a particular technology, the design stage is their first glance at where their skills will be used in the project. Here, they may own a particular piece of the project as the domain experts and be tasked with the design, delegating smaller tasks to other engineers, and communicating with other domain experts to design how their systems will all work together. This is common in web development projects, where software engineers may specialize in frontend development, or the visual and interactive pieces of a website, while backend development takes on the tasks focused on security and data management.

Implementation

The process of building the final product is one of the processes most of us can anecdotally recognize. If you have ever walked past, driven past, or lived near a structure that was built from the ground up, you will have witnessed an incremental change over time into its final state. What is truly being constructed in this step is the design that has been carefully planned and crafted, where it comes to life.

After careful planning of a design that has been thoroughly inspected and approved, bridge construction and construction engineering begin. Believe it or not, in the lifespan of a bridge, bridge failure is more likely to occur during construction than after its completion. Design engineers plan and calculate potential changes in stress on a bridge. For example, changes in traffic patterns will have an effect on a bridge’s load. However, during construction, the components of a bridge will experience various stressors in tension, compression, and load that may be outside the range of normal use. Furthermore, temporary structures will need to be put in place to stabilize the bridge during construction. Bridge construction can be a constant cycle of strengthening and stabilization through decisions on what parts of the bridge to create first and how these parts all fit together to create the bridge to the standards and specifications that were designed.

Implementation in software engineering is programming, where software engineers build the software product as designed. It’s the part of the process that software engineers will most likely spend most of their time on. The goal of implementation for software developers is not just focused on writing the code but also on taking the low-level design created in the design phase and converting them into code. It can be an arduous part of the process because coding takes time. Software engineers are in a constant cycle of coding and testing to ensure the code is working properly, efficiently, and as designed. It’s an incremental and iterative team effort to accomplish building the end result with a minimal number of bugs and errors.

Testing

Testing challenges the fact that something is labeled high-quality or good for use and consumption. Here is where the implementation is confirmed to be working as designed. This cycle of quality control is a final pass at confirming two things: was the right thing built and was the thing built right?

Construction of a bridge involves building it to its designed specifications, where variables such as the external environment, load, and rate of fatigue are taken into consideration to make a sturdy and safe bridge. First, the components of a bridge go through a quality control process that starts with inspecting the raw materials that will be used to fabricate the components. This is to ensure that they don’t contain any contamination in their overall chemistry that could lead to defects. When it comes to a completed project, the design may thoroughly explain how and why the bridge that has been built is in fact sturdy and safe, but is that really a fact when it hasn’t been used yet? How do we really know it’s safe? Bridges go through a critical period of evaluation to confirm these facts, where the goal is to assess all structural components and connections for possible points of failure at various loads. Methods for testing are categorized as destructive, such as drilling a piece of bridge material to examine its mechanical and chemical structure, and non-destructive where one approach uses a tool that sends ultrasonic waves to measure the thickness of the steel. These assessments produce ratings and measurements such as the safety margin that calculates the bridge’s structural strength against its potential load to estimate the probability of failure.

The phrase “quality software” is a loaded term, because high-quality software really touches on multiple aspects of the software that has been built. Software quality assurance (SQA) is a set of activities that assess the requirements, design, and code, as well as the effectiveness of the quality process itself. While some of these aspects may be more of a priority than others, depending on the project and team, what this really alludes to is that quality assurance is a process that is visited at each step within the software engineering process. Yes, it’s a process within a process! Quality happens at every stage in software engineering. Let’s recall the examples we have seen so far: the requirements are checked for accuracy, domain experts work with each other to confirm that their designs will work together, and software engineers test their code for bugs and errors when they’re coding. At this point, quality is quantified into particular metrics to measure and benchmark performance and efficiency. One common metric is test coverage, which is usually a set of additional code and tools used to test the code within the software to confirm its components are working as expected. This is then calculated and quantified into a percentage that signifies how much of the code has been tested for errors. The goal for most software teams is to reach 100% test coverage.

Deployment

Deployment, also known as delivery, focuses on delivering the finished product. Handing it over is not as simple as it seems; whether incremental or immediate, there may be additional steps to take before and after to ensure a smooth transition. Deployments may introduce a big change that has an effect on the people that will use it, or other things that may depend on it, and vice versa. With any large project, there can be multiple unexpected complications in the final delivery and the task may fall on the engineer to reduce these chances or resolve them when they occur.

Deployment considerations for a bridge begin in the planning phase. Restoring an existing bridge or erecting a new bridge will most likely cause disruptions in traffic, considerations that will be agreed upon in the design phase within the contract documents. This involves precautionary steps including mapping appropriate detours, carefully placing signs, warning travelers ahead of time when road closures are happening, redirecting traffic, as well as having a plan for opening or reopening the bridge. In the end, “completion” is an agreement that all parties involved have documented in a delivery and acceptance plan.

Deploying software begins with the tedious task of confirming every part is completed and has gone through sufficient testing. Although a team will design how it’s built, how it’s used, and where the software will run, they need to verify that the design matches the finished product and expectations on how users will interact with it. New or updated software can also involve changes in the systems that host it and the habits of users that consume it. Smartphone apps are a really great example of these changes; sometimes you need to update the operating system to use a new version, or even need a new phone that has the hardware to support it. Think about a phone app that you have used often in the past 5 years. The way it looks and the way you use it has probably changed significantly. Deployment is also the stage where consumers, users who are unaware of how the software was designed and built, may need training and documentation on how to use it. Not only do teams need to deliver the software but they also need to deliver information on how to use it and how to get support and report issues. Users sometimes discover new bugs that were not caught during testing, so providing information on how to be productive with the software helps manage user expectations and can uncover limitations in the software.

Maintenance

Many things that go through an engineering process will need some form of maintenance: airplanes, skyscrapers, space shuttles, or stoves, just to name a few. Built to “stand the test of time,” maintenance makes sure they stay that way by keeping them safe, relevant, and robust. At times, this means starting the whole engineering process again from the beginning as maintenance can be a large undertaking that requires planning and moving through steps to get to delivery or deployment.

The lifespan of a bridge is determined mainly in the planning and some of the design phases, which affect how it’s built and how long that will take. In the design phase, engineers make decisions based on cost, aesthetics, materials, and location, and will have to work these into regulated specifications. Sometimes, they don’t have the financial incentive or enough data to support choices that will increase the durability of the bridge. An important step in assessing the maintenance requirements of a bridge begins with an inspection, using both destructive and non-destructive methods. Defects may be ranked from the most critical to least critical to assist with planning and costs, where some repairs may particular consideration depending on the design. Finally, any expected traffic disruptions may require scheduled shutdowns and signs.

Maintaining software is an expected part of the software engineering life cycle that expands to various activities, the most common being fixing bugs and errors. The goal of many software teams is to ensure the software is working well enough to not disrupt the goals of its users. This means that sometimes smaller bugs will remain until all the prioritized ones have been resolved. Adding new software features or improving existing ones include planning, design, testing, and deployment phases that make the code base larger and more complex to manage. While maintenance is the final step in the software engineering process, it is more of a strategy of how to preserve the quality of the software. Maintenance is a continuous set of practices that can range from collecting and addressing important bugs to rewriting the code of a particular feature. The software engineering process always ends with maintenance, which is an indefinite length of time focused on preserving the software.

Summary

We explored the field of software engineering, its relation to computer science, and how it expands beyond programming. Software engineering, like many applications of engineering, is a process that can be broken down into many phases. It’s these interconnected steps that allow the software to serve its intended purpose for a long time.

Careful planning ensures the project will reach a final point of agreed completion, which enables a detailed and accurate design, makes implementation easier, provides clear testing strategies, and allows for deployment with minimal setbacks and maintenance. It all works together! So, while software engineers will code in a software project, they will also expand their awareness, apply their domain knowledge to all of these phases, and make a concerted team effort to deliver quality software.

In the next chapter, we’ll leave behind the bridge analogy and focus solely on the software engineering process, diving deeper into the practices within these phases.

Questions

  1. What differentiates computer science from software engineering?
  2. Name the six phases of the software engineering process.
  3. Identify the three problems that could arise in a software engineering project if a team skips the planning phase.
  4. How can the deployment stage of a software engineering project get complicated?
  5. This chapter drew similarities between civil engineering and bridge construction to software engineering. With this information, how can you justify that software engineering is engineering?

Further reading and references

  • Bridge Engineering Handbook: Construction and Maintenance (2nd edition), (2014), by W. Chen and L. Duan, CRC Press
  • Beginning Software Engineering (1st edition), (2015), by R. Stephens, Wrox
  • Bridge Engineering: Design, Rehabilitation, and Maintenance of Modern Highway Bridges, Fourth Edition (4th edition), (2017), J.J. Zhao and D.E. Tonias, McGraw Hill
  • Microsoft. (2021, October 1). Defining Data Science. Data Science for Beginners. https://github.com/microsoft/Data-Science-For-Beginners/tree/main/1-Introduction/01-defining-data-science
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Key benefits

  • Explore fundamental computer science concepts from data structures through to object-oriented programming
  • Progress from understanding the software engineering landscape to writing your first program
  • Authored by a Microsoft community insider and filled with case studies from software engineering roles

Description

Software engineering is a set of techniques, including programming, within the computer science discipline associated with the development of software products. This practical guide to software engineering will enable aspiring and new developers to satisfy their curiosity about the industry and become ready to learn more about the basics before beginning to explore programming languages, along with helping junior and upcoming developers to effectively apply their knowledge in the field. The book begins by providing you with a comprehensive introduction to software engineering, helping you gain a clear, holistic understanding of its various sub-fields. As you advance, you’ll get to grips with the fundamentals of software engineering, such as flow control, data structures and algorithms. The book also introduces you to C# and guides you in writing your first program. The concluding chapters will cover case studies, including people working in the industry in different engineering roles, as well as interview tips and tricks and coding best practices. By the end of this programming book, you'll have gained practical knowledge of the implementation and associated methodologies in programming that will have you up and running and productive in no time.

Who is this book for?

This book is for anyone who is curious about programming and interested in entering the field of software engineering by beginning at the fundamentals. No prior knowledge of computer science or software engineering is necessary.

What you will learn

  • Gain an understanding of the software engineering landscape
  • Get up and running with fundamental programming concepts in C#
  • Implement object-oriented programming (OOP) in C#
  • Gain insights on how to keep the code readable and reusable
  • Discover various tips and tricks to efficiently prepare for a software engineering interview
  • Implement various popular algorithms using C#
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Table of Contents

19 Chapters
Part 1: Software Engineering Basics Chevron down icon Chevron up icon
Chapter 1: Defining Software Engineering Chevron down icon Chevron up icon
Chapter 2: The Software Engineering Life Cycle Chevron down icon Chevron up icon
Chapter 3: Roles in Software Engineering Chevron down icon Chevron up icon
Part 2: Introduction to Programming Chevron down icon Chevron up icon
Chapter 4: Programming Languages and Introduction to C# Chevron down icon Chevron up icon
Chapter 5: Writing Your First C# Program Chevron down icon Chevron up icon
Chapter 6: Data Types in C# Chevron down icon Chevron up icon
Chapter 7: Flow Control in C# Chevron down icon Chevron up icon
Chapter 8: Introduction to Data Structures, Algorithms, and Pseudocode Chevron down icon Chevron up icon
Chapter 9: Applying Algorithms in C# Chevron down icon Chevron up icon
Chapter 10: Object-Oriented Programming Chevron down icon Chevron up icon
Part 3: Software Engineering – the Profession Chevron down icon Chevron up icon
Chapter 11: Stories from Prominent Job Roles in Software Development Chevron down icon Chevron up icon
Chapter 12: Coding Best Practices Chevron down icon Chevron up icon
Chapter 13: Tips and Tricks to Kickstart Your Software Engineering Career Chevron down icon Chevron up icon
Assessments Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

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Tans Jun 01, 2023
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Fundamentals for Self-Taught Programmers is an exceptional resource that should find a place on the bookshelf of any aspiring self-taught programmer. Author's expertise, clear explanations, practical exercises, and invaluable insights make this book an essential companion for anyone seeking to master the art of programming. Whether you're starting your journey or looking to reinforce your existing skills, this book will undoubtedly accelerate your progress and set you on the path to becoming a proficient programmer. The insights are invaluable for self-taught programmers who may not have access to mentors or formal education. Author’s guidance and tips empower readers to tackle real-world programming challenges and set them on a path towards becoming competent developers.
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Ankit Sahu Jul 21, 2023
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As an experienced software professional, I would highly encourage people from all backgrounds can read and understand the text.The concepts such as the Software Development Life Cycle (SDLC), each step of it is explained in simple terms so that readers can read without having to use the web for each line or term. The different roles in software engineering from the end users to developers, from product manager to quality assurance engineer are explained concisely. Moreover, the buildings of programming like variables, data types, conditional statements, control flow, and various searching and sorting algorithms are clearly explained from the root level. The concept of Object Oriented is also touched on in an informational way.
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Ashish Jun 20, 2023
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It is surely worth reading if you are just starting your journey into the world of programming and software development.
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Prachee Jun 01, 2023
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The book provides a comprehensive introduction to software engineering, helping you to gain a clear and holistic understanding of the various areas. Also, covers software engineering fundamentals such as flow control, data structures, and algorithms. Liked how it introduces you to C# and helps you write your first program. The book also covers case studies involving people in various technical roles in the industry, interview tips and tricks, and coding best practices. Definitely a good book covering implementations and related programming techniques.Highly recommend.
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arsalan Jun 03, 2023
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This book is a good introduction to the basics of software engineering. The book is very well written and easy tofollow. It provides the readers with the skills they need to start building their own software applications. This book is definitely a good starting point for anyone who wants to learn how to program. The book covers lot of topics which are relevant for real world case studies. The book is well organised and author does an excellent job of explaining the complex concepts in a way that is easy to understand.
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For example:

  • If you live in Mexico, and the declared value of your ordered items is over $ 50, for you to receive a package, you will have to pay additional import tax of 19% which will be $ 9.50 to the courier service.
  • Whereas if you live in Turkey, and the declared value of your ordered items is over € 22, for you to receive a package, you will have to pay additional import tax of 18% which will be € 3.96 to the courier service.
How can I cancel my order? Chevron down icon Chevron up icon

Cancellation Policy for Published Printed Books:

You can cancel any order within 1 hour of placing the order. Simply contact customercare@packt.com with your order details or payment transaction id. If your order has already started the shipment process, we will do our best to stop it. However, if it is already on the way to you then when you receive it, you can contact us at customercare@packt.com using the returns and refund process.

Please understand that Packt Publishing cannot provide refunds or cancel any order except for the cases described in our Return Policy (i.e. Packt Publishing agrees to replace your printed book because it arrives damaged or material defect in book), Packt Publishing will not accept returns.

What is your returns and refunds policy? Chevron down icon Chevron up icon

Return Policy:

We want you to be happy with your purchase from Packtpub.com. We will not hassle you with returning print books to us. If the print book you receive from us is incorrect, damaged, doesn't work or is unacceptably late, please contact Customer Relations Team on customercare@packt.com with the order number and issue details as explained below:

  1. If you ordered (eBook, Video or Print Book) incorrectly or accidentally, please contact Customer Relations Team on customercare@packt.com within one hour of placing the order and we will replace/refund you the item cost.
  2. Sadly, if your eBook or Video file is faulty or a fault occurs during the eBook or Video being made available to you, i.e. during download then you should contact Customer Relations Team within 14 days of purchase on customercare@packt.com who will be able to resolve this issue for you.
  3. You will have a choice of replacement or refund of the problem items.(damaged, defective or incorrect)
  4. Once Customer Care Team confirms that you will be refunded, you should receive the refund within 10 to 12 working days.
  5. If you are only requesting a refund of one book from a multiple order, then we will refund you the appropriate single item.
  6. Where the items were shipped under a free shipping offer, there will be no shipping costs to refund.

On the off chance your printed book arrives damaged, with book material defect, contact our Customer Relation Team on customercare@packt.com within 14 days of receipt of the book with appropriate evidence of damage and we will work with you to secure a replacement copy, if necessary. Please note that each printed book you order from us is individually made by Packt's professional book-printing partner which is on a print-on-demand basis.

What tax is charged? Chevron down icon Chevron up icon

Currently, no tax is charged on the purchase of any print book (subject to change based on the laws and regulations). A localized VAT fee is charged only to our European and UK customers on eBooks, Video and subscriptions that they buy. GST is charged to Indian customers for eBooks and video purchases.

What payment methods can I use? Chevron down icon Chevron up icon

You can pay with the following card types:

  1. Visa Debit
  2. Visa Credit
  3. MasterCard
  4. PayPal
What is the delivery time and cost of print books? Chevron down icon Chevron up icon

Shipping Details

USA:

'

Economy: Delivery to most addresses in the US within 10-15 business days

Premium: Trackable Delivery to most addresses in the US within 3-8 business days

UK:

Economy: Delivery to most addresses in the U.K. within 7-9 business days.
Shipments are not trackable

Premium: Trackable delivery to most addresses in the U.K. within 3-4 business days!
Add one extra business day for deliveries to Northern Ireland and Scottish Highlands and islands

EU:

Premium: Trackable delivery to most EU destinations within 4-9 business days.

Australia:

Economy: Can deliver to P. O. Boxes and private residences.
Trackable service with delivery to addresses in Australia only.
Delivery time ranges from 7-9 business days for VIC and 8-10 business days for Interstate metro
Delivery time is up to 15 business days for remote areas of WA, NT & QLD.

Premium: Delivery to addresses in Australia only
Trackable delivery to most P. O. Boxes and private residences in Australia within 4-5 days based on the distance to a destination following dispatch.

India:

Premium: Delivery to most Indian addresses within 5-6 business days

Rest of the World:

Premium: Countries in the American continent: Trackable delivery to most countries within 4-7 business days

Asia:

Premium: Delivery to most Asian addresses within 5-9 business days

Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

  1. Afghanistan
  2. American Samoa
  3. Belarus
  4. Brunei Darussalam
  5. Central African Republic
  6. The Democratic Republic of Congo
  7. Eritrea
  8. Guinea-bissau
  9. Iran
  10. Lebanon
  11. Libiya Arab Jamahriya
  12. Somalia
  13. Sudan
  14. Russian Federation
  15. Syrian Arab Republic
  16. Ukraine
  17. Venezuela