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Enhancing Virtual Reality Experiences with Unity 2022
Enhancing Virtual Reality Experiences with Unity 2022

Enhancing Virtual Reality Experiences with Unity 2022: Use Unity's latest features to level up your skills for VR games, apps, and other projects

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Profile Icon Steven Antonio Christian
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$42.99 $47.99
Full star icon Full star icon Full star icon Full star icon Full star icon 5 (17 Ratings)
eBook Nov 2023 566 pages 1st Edition
eBook
$42.99 $47.99
Paperback
$59.99
Subscription
Free Trial
Renews at $19.99p/m
Arrow left icon
Profile Icon Steven Antonio Christian
Arrow right icon
$42.99 $47.99
Full star icon Full star icon Full star icon Full star icon Full star icon 5 (17 Ratings)
eBook Nov 2023 566 pages 1st Edition
eBook
$42.99 $47.99
Paperback
$59.99
Subscription
Free Trial
Renews at $19.99p/m
eBook
$42.99 $47.99
Paperback
$59.99
Subscription
Free Trial
Renews at $19.99p/m

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Enhancing Virtual Reality Experiences with Unity 2022

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Key benefits

  • Understand the fundamentals and build a solid foundation in XR development
  • Develop technical skills for building VR experiences in Unity, including assets, GameObjects, scripts, and components
  • Create engaging and innovative virtual reality projects using the Unity game engine
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

Virtual reality (VR) has emerged as one of the most transformative mediums of the 21st century, finding applications in various industries, including gaming, entertainment, and education. Enhancing Virtual Reality Experiences with Unity 2022 takes you into the fascinating realm of VR, where creativity meets cutting-edge technology to bring tangible real-world applications to life. This immersive exploration not only equips you with the essential skills needed to craft captivating VR environments using Unity's powerful game engine but also offers a deeper understanding of the philosophy behind creating truly immersive experiences. Throughout the book, you’ll work with practical VR scene creation, interactive design, spatial audio, and C# programming and prepare to apply these skills to real-world projects spanning art galleries, interactive playgrounds, and beyond. To ensure your VR creations reach their full potential, the book also includes valuable tips on optimization, guaranteeing maximum immersion and impact for your VR adventures. By the end of this book, you’ll have a solid understanding of VR’s versatility and how you can leverage the Unity game engine to create groundbreaking projects.

Who is this book for?

This book is for individuals who are familiar with the Unity game engine and want to explore virtual reality. If you’re a game developer, VR developer, or creator with Unity experience, this is your guide to learning the essential principles and techniques for VR development in Unity 2022. A basic understanding of the Unity user interface, navigation, and C# will help you make the most of the book.

What you will learn

  • Harness the power of the Unity game engine to explore VR
  • Understand VR and how to integrate Unity into the general workflow
  • Build and test a variety of VR experiences for headsets, computers, and mobile devices
  • Integrate traditional game and animation tools into VR experiences
  • Explore worldbuilding techniques to create expansive VR environments
  • Integrate optimization techniques to improve the performance of your VR experiences

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Nov 10, 2023
Length: 566 pages
Edition : 1st
Language : English
ISBN-13 : 9781804616314
Vendor :
Unity Technologies
Languages :
Tools :

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Product Details

Publication date : Nov 10, 2023
Length: 566 pages
Edition : 1st
Language : English
ISBN-13 : 9781804616314
Vendor :
Unity Technologies
Languages :
Tools :

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Frequently bought together


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Total $ 146.97
Unity Cookbook
$49.99
XR Development with Unity
$36.99
Enhancing Virtual Reality Experiences with Unity 2022
$59.99
Total $ 146.97 Stars icon

Table of Contents

24 Chapters
Part 1: Philosophy and Basics of Understanding Virtual Reality Chevron down icon Chevron up icon
Chapter 1: Philosophy of Building Immersive Experiences Chevron down icon Chevron up icon
Part 2: Technical Skills for Building VR Experiences in Unity (Assets, GameObjects, Scripts, and Components) Chevron down icon Chevron up icon
Chapter 2: Building VR Scenes in Unity Chevron down icon Chevron up icon
Chapter 3: Working with Inputs and Interactions Chevron down icon Chevron up icon
Chapter 4: Using Game Objects, Materials, and Prefabs Chevron down icon Chevron up icon
Chapter 5: Implementing Animation – Physics and Colliders Chevron down icon Chevron up icon
Chapter 6: Lighting Your Worlds and Experiences Chevron down icon Chevron up icon
Chapter 7: Creating Immersion with Sound Chevron down icon Chevron up icon
Chapter 8: Working with C#, Unity Events, and Input Actions Chevron down icon Chevron up icon
Chapter 9: Unlocking the Power of Render Pipelines Chevron down icon Chevron up icon
Part 3: Projects: Putting Skills Together Chevron down icon Chevron up icon
Chapter 10: Design Thinking for Virtual Reality Experiences Chevron down icon Chevron up icon
Chapter 11: Adding Audio to a Virtual Reality World Chevron down icon Chevron up icon
Chapter 12: Building an Art Gallery Chevron down icon Chevron up icon
Chapter 13: Animating a Virtual Reality Experience Chevron down icon Chevron up icon
Chapter 14: Recording Virtual Reality Videos Chevron down icon Chevron up icon
Chapter 15: Enhancing Virtual Reality Rigs Chevron down icon Chevron up icon
Chapter 16: Triggering Actions in Virtual Reality Chevron down icon Chevron up icon
Chapter 17: Destroying Objects in Virtual Reality Chevron down icon Chevron up icon
Part 4: Final Touches Chevron down icon Chevron up icon
Chapter 18: Optimizing Your Virtual Reality Experiences Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

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Harry Jul 23, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Very good. Makes things available without expensive courses.
Feefo Verified review Feefo
Paul Killman Nov 12, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book covers everything that you need to know about Unity VR. It not only covers VR specific areas such as grabbable objects and sockets, but also covers lighting, sound and render pipelines. It finishes with a chapter on how to optimize your VR project. I highly recommend this book.
Amazon Verified review Amazon
Heather Smith Nov 10, 2023
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There are a ton of valuable insights and workflows that will elevate your next VR project.
Amazon Verified review Amazon
Kenny McLachlan Dec 08, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book is an excellent resource for utilizing VR in Unity. The author effectively describes implementations and design theories, providing a comprehensive understanding of how things operate in the VR world. It strikes a great balance, catering to both beginners and advanced Unity users, and it also includes valuable GitHub resources. Highly recommended!
Amazon Verified review Amazon
kblack21 Nov 20, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I enjoy Steven's approach of going beyond the technical and diving into the theoretical basis of what VR is. I'm still in the midst of the rich resource but as an avid Unity user and aspiring VR artist, I think this is an excellent place to build your skills in the field.
Amazon Verified review Amazon
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