Creating the SuperSideScroller Game
So far, we have learned a lot about Unreal Engine, C++ programming, and general game development techniques. In the previous chapters, we covered collisions, tracing, how to use C++ with UE5, and even the Blueprint Visual Scripting system. On top of that, we gained crucial knowledge of skeletons, animations, and Animation Blueprints, all of which we will utilize in the upcoming project.
In this chapter, we will set up the project for a new SuperSideScroller game. You will be introduced to the different aspects of a side-scroller game, including power-ups, collectibles, and enemy AI, all of which we will be using in our project. You will also learn about the character animation pipeline in game development and learn how to manipulate the movement of our game’s character.
For our newest project, SuperSideScroller, we will use many of the same concepts and tools that we have used in previous chapters to develop our game features and systems...