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Deep Reinforcement Learning Hands-On

You're reading from   Deep Reinforcement Learning Hands-On A practical and easy-to-follow guide to RL from Q-learning and DQNs to PPO and RLHF

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Product type Paperback
Published in Nov 2024
Publisher Packt
ISBN-13 9781835882702
Length 716 pages
Edition 3rd Edition
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Author (1):
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Maxim Lapan Maxim Lapan
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Maxim Lapan
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Toc

Table of Contents (29) Chapters Close

Preface 1. Part 1 Introduction to RL FREE CHAPTER
2. What Is Reinforcement Learning? 3. OpenAI Gym API and Gymnasium 4. Deep Learning with PyTorch 5. The Cross-Entropy Method 6. Part 2 Value-based methods
7. Tabular Learning and the Bellman Equation 8. Deep Q-Networks 9. Higher-Level RL Libraries 10. DQN Extensions 11. Ways to Speed Up RL 12. Stocks Trading Using RL 13. Part 3 Policy-based methods
14. Policy Gradients 15. Actor-Critic Method: A2C and A3C 16. The TextWorld Environment 17. Web Navigation 18. Part 4 Advanced RL
19. Continous Action Space 20. Trust Region Methods 21. Black-Box Optimizations in RL 22. Advanced Exploration 23. Reinforcement Learning with Human Feedback 24. AlphaGo Zero and MuZero 25. RL in Discrete Optimization 26. Multi-Agent RL 27. Bibliography
28. Index

Tweaking wrappers

The final step in our sequence of experiments will be tweaking wrappers applied to the environment. This is very easy to overlook, as wrappers are normally written once or just borrowed from other code, applied to the environment, and left to sit there. But you should be aware of their importance in terms of the speed and convergence of your method. For example, the normal DeepMind-style stack of wrappers applied to an Atari game looks like this:

  1. NoopResetEnv: Applies a random amount of NOOP operations to the game reset. In some Atari games, this is needed to remove weird initial observations.

  2. MaxAndSkipEnv: Applies max to N observations (four by default) and returns this as an observation for the step. This solves the “flickering” problem in some Atari games, when the game draws different portions of the screen on even and odd frames (a normal practice among...

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