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Deep Reinforcement Learning Hands-On

You're reading from   Deep Reinforcement Learning Hands-On A practical and easy-to-follow guide to RL from Q-learning and DQNs to PPO and RLHF

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Product type Paperback
Published in Nov 2024
Publisher Packt
ISBN-13 9781835882702
Length 716 pages
Edition 3rd Edition
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Author (1):
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Maxim Lapan Maxim Lapan
Author Profile Icon Maxim Lapan
Maxim Lapan
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Toc

Table of Contents (29) Chapters Close

Preface 1. Part 1 Introduction to RL FREE CHAPTER
2. What Is Reinforcement Learning? 3. OpenAI Gym API and Gymnasium 4. Deep Learning with PyTorch 5. The Cross-Entropy Method 6. Part 2 Value-based methods
7. Tabular Learning and the Bellman Equation 8. Deep Q-Networks 9. Higher-Level RL Libraries 10. DQN Extensions 11. Ways to Speed Up RL 12. Stocks Trading Using RL 13. Part 3 Policy-based methods
14. Policy Gradients 15. Actor-Critic Method: A2C and A3C 16. The TextWorld Environment 17. Web Navigation 18. Part 4 Advanced RL
19. Continous Action Space 20. Trust Region Methods 21. Black-Box Optimizations in RL 22. Advanced Exploration 23. Reinforcement Learning with Human Feedback 24. AlphaGo Zero and MuZero 25. RL in Discrete Optimization 26. Multi-Agent RL 27. Bibliography
28. Index

Further improvements and experiments

There are lots of directions and things that could be tried:

  • More input and network engineering: The cube is a complicated thing, so simple feed-forward NNs may not be the best model. Probably, the network could greatly benefit from convolutions.

  • Oscillations and instability during training might be a sign of a common RL issue with inter-step correlations. The usual approach is the target network, when we use the old version of the network to get bootstrapped values.

  • The priority replay buffer might help the training speed.

  • My experiments show that the samples’ weighting (inversely proportional to the scramble depth) helps to get a better policy that knows how to solve slightly scrambled cubes, but might slow down the learning of deeper states. Probably, this weighting could be made adaptive to make it less aggressive in later...

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