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Deep Reinforcement Learning Hands-On

You're reading from   Deep Reinforcement Learning Hands-On A practical and easy-to-follow guide to RL from Q-learning and DQNs to PPO and RLHF

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Product type Paperback
Published in Nov 2024
Publisher Packt
ISBN-13 9781835882702
Length 716 pages
Edition 3rd Edition
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Author (1):
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Maxim Lapan Maxim Lapan
Author Profile Icon Maxim Lapan
Maxim Lapan
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Toc

Table of Contents (29) Chapters Close

Preface 1. Part 1 Introduction to RL FREE CHAPTER
2. What Is Reinforcement Learning? 3. OpenAI Gym API and Gymnasium 4. Deep Learning with PyTorch 5. The Cross-Entropy Method 6. Part 2 Value-based methods
7. Tabular Learning and the Bellman Equation 8. Deep Q-Networks 9. Higher-Level RL Libraries 10. DQN Extensions 11. Ways to Speed Up RL 12. Stocks Trading Using RL 13. Part 3 Policy-based methods
14. Policy Gradients 15. Actor-Critic Method: A2C and A3C 16. The TextWorld Environment 17. Web Navigation 18. Part 4 Advanced RL
19. Continous Action Space 20. Trust Region Methods 21. Black-Box Optimizations in RL 22. Advanced Exploration 23. Reinforcement Learning with Human Feedback 24. AlphaGo Zero and MuZero 25. RL in Discrete Optimization 26. Multi-Agent RL 27. Bibliography
28. Index

Continous Action Space

This chapter kicks off the advanced reinforcement learning (RL) part of the book by taking a look at a problem that has only been briefly mentioned so far: working with environments when our action space is not discrete. Continuous action space problems are an important subfield of RL, both theoretically and practically, because they have essential applications in robotics, control problems, and other fields in which we communicate with physical objects. In this chapter, you will become familiar with the challenges that arise in such cases and learn how to solve them.

This material might be applicable even in problems and environments we’ve already seen. For example, in the previous chapter, when we implemented a mouse clicking in the browser environment, the x and y coordinates for the click position could be seen as two continuous variables to be predicted as actions. This might look a bit artificial, but such representation has a lot...

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