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Deep Reinforcement Learning Hands-On

You're reading from   Deep Reinforcement Learning Hands-On Apply modern RL methods, with deep Q-networks, value iteration, policy gradients, TRPO, AlphaGo Zero and more

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788834247
Length 546 pages
Edition 1st Edition
Languages
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Author (1):
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Maxim Lapan Maxim Lapan
Author Profile Icon Maxim Lapan
Maxim Lapan
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Table of Contents (21) Chapters Close

Preface 1. What is Reinforcement Learning? FREE CHAPTER 2. OpenAI Gym 3. Deep Learning with PyTorch 4. The Cross-Entropy Method 5. Tabular Learning and the Bellman Equation 6. Deep Q-Networks 7. DQN Extensions 8. Stocks Trading Using RL 9. Policy Gradients – An Alternative 10. The Actor-Critic Method 11. Asynchronous Advantage Actor-Critic 12. Chatbots Training with RL 13. Web Navigation 14. Continuous Action Space 15. Trust Regions – TRPO, PPO, and ACKTR 16. Black-Box Optimization in RL 17. Beyond Model-Free – Imagination 18. AlphaGo Zero Other Books You May Enjoy Index

DQN on Pong

Before we jump into the code, some introduction is needed. Our examples are becoming increasingly challenging and complex, which is not surprising, as the complexity of problems we're trying to tackle is also growing. The examples are as simple and concise as possible, but some of the code may be difficult to understand at first.

Another thing to note is performance. Our previous examples for FrozenLake, or CartPole, were not demanding from a performance perspective, as observations were small, neural network parameters were tiny, and shaving off extra milliseconds in the training loop wasn't important. However, from now on, that's not the case anymore. One single observation from the Atari environment is 100k values, which has to be rescaled, converted to floats, and stored in the replay buffer. One extra copy of this data array can cost you training speed, which is not seconds and minutes anymore, but could be hours even on the fastest GPU available. The neural...

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