Summary
In this chapter, we have learned how user interfaces are created in CryENGINE, and created our own main menu with that knowledge.
You know have the basic knowledge required to implement your own UI and UI event systems..
If you would prefer to work more with user interfaces before moving on to the next chapter, why not expand the Main Menu we created earlier? A good starting point could be to implement a level selection screen.
In the next chapter, we'll be covering the process of creating networked games to allow multiplayer functionality.