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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Different alignment modes for UI elements


As you already noticed, we have defined the alignment within the XML file. There are different alignment modes that can be used:

  • dynamic: A dynamic mode has dynamic horizontal and vertical alignment, without losing aspect ratio

  • fixed: A fixed position on the screen

  • fullscreen: Always fullscreen; you have to reposition your movieclips by yourself

Each alignment mode has some additional settings that can be used.

Dynamic alignment

In the dynamic mode, you need to define a horizontal and vertical alignment and a scale mode:

    <Constraints>
     <Align mode="dynamic" valign="center" halign="center" scale="1" max="0" />
    </Constraints>
  • halign: Can be left, center, or right.

  • valign: Can be top, center, or bottom.

  • scale: Can be 0 or 1. If scaling is enabled, the asset is scaled to fit into the screen. The asset is always 100 percent visible. If disabled, it will always stay in its original resolution (if the resolution is smaller than the asset...

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