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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Time for action – starting Sandbox and WYSIWYP


Let's open the editor so that we can see the sample level from a developer's perspective. Perform the following steps:

  1. Navigate to the Bin32 or Bin64 folder in your installation of the CryENGINE 3 Free SDK.

  2. Run the editor.exe application in either 32 bit or 64 bit.

  3. Login with your CryDev account when prompted.

  4. Once the editor is open, go to File | Open.

  5. Browse to the Forest.cry file contained in the folder /game/levels/Singleplayer/forest/, and select Open.

  6. The editor application will then load the example map forest for us with which to experiment.

  7. Once the level is open, the first thing to try is to hit the shortcut Ctrl + G, or go to the Game menu, and choose Switch to Game.

    Upon switching to game, you will be able to instantly play as if you had loaded the level in the launcher.exe application, as you can see in the following screenshot:

    Using this feature, you are able to play the sample map the same way in the editor as you would in the launcher. This fact proves invaluable for iteration, because you can modify the majority of the game without having to restart the editor. It should be understood, however, that this is the emulated version of the game and doesn't fairly represent performance in the launcher as there is added overhead to running the Sandbox Editor and various debug modes.

  8. To go back to editing mode, press the Escape key at any time.

What just happened?

We have just learned how to launch and run a level in the editor and also how to simulate playing in the launcher. We will explore the interface to Sandbox in the next chapter of this book and do not be alarmed if the interface is a bit foreign to you.

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