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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Chapter 4. I'm a Scripter, Not a Coder

Scripting gives you the ability to code your game's major functionality without having to recompile the C++ game code. Some of the scriptable game components are Artificial Intelligence (AI), User Interface (UI), game events, save and load game functionality, and many others. Scripting also provides the vehicle for designers without deep technical knowledge or code training. It also gives the designers the ability to change a huge variety of gameplay functions quickly and easily, to facilitate balancing and tweaking. They sometimes do that so much that the game looks completely different, like a brand new game; and they did all that without touching or having the ability to touch the game engine source code.

This chapter will spend a good deal of time exploring the use of Flow Graph scripting. The Flow Graph is easily one of the most powerful tools within the CryENGINE Sandbox as it allows you to visually script triggers and events versus having to write...

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