Further reading
We covered a lot of Unity features in this chapter that might be new to you, so remember to always check the official documentation to read more about them:
- Camera Component: https://docs.unity3d.com/2023.1/Documentation/Manual/class-Camera.html
- ScriptableObject: https://docs.unity3d.com/2023.1/Documentation/Manual/class-ScriptableObject.html
- Asset Database: https://docs.unity3d.com/2023.1/Documentation/Manual/AssetDatabase.html
- Prefabs: https://docs.unity3d.com/2023.1/Documentation/Manual/Prefabs.html
- Custom Editors: https://docs.unity3d.com/2023.1/Documentation/Manual/editor-CustomEditors.html
- Transforms: https://docs.unity3d.com/2023.1/Documentation/Manual/class-Transform.html
- Materials: https://docs.unity3d.com/2023.1/Documentation/Manual/materials-introduction.html
There is some great documentation provided by Microsoft to learn more about some of the C# features that we used in this chapter, with some more examples of usage...