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Creating an RTS Game in Unity 2023

You're reading from   Creating an RTS Game in Unity 2023 A comprehensive guide to creating your own strategy game from scratch using C#

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781804613245
Length 548 pages
Edition 1st Edition
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Author (1):
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Bruno Cicanci Bruno Cicanci
Author Profile Icon Bruno Cicanci
Bruno Cicanci
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Foundations of RTS Games
2. Chapter 1: Introducing Real-Time Strategy Games FREE CHAPTER 3. Chapter 2: Setting Up Unity and the Dragoncraft Project 4. Chapter 3: Getting Started with Our Level Design 5. Chapter 4: Creating the User Interface and HUD 6. Part 2: The Combat Units
7. Chapter 5: Spawning an Army of Units 8. Chapter 6: Commanding an Army of Units 9. Chapter 7: Attacking and Defending Units 10. Chapter 8: Implementing the Pathfinder 11. Part 3: The Battlefield
12. Chapter 9: Adding Enemies 13. Chapter 10: Creating an AI to Attack the Player 14. Chapter 11: Adding Enemies to the Map 15. Part 4: The Gameplay
16. Chapter 12: Balancing the Game’s Difficulty 17. Chapter 13: Producing and Gathering Resources 18. Chapter 14: Crafting Buildings and Defense Towers 19. Chapter 15: Tracking Progression and Objectives 20. Chapter 16: Exporting and Expanding Your Game 21. Index 22. Other Books You May Enjoy

Using unit tests to simulate battles

So far, we have used the UTF to validate our existing ScriptableObjects containing the configuration for the units, enemies, and enemy groups. Now, we are going to add new tests using the flexibility provided by the ValueSource attribute to dynamically create tests for different battle configurations. For this test script, which we will reference as a single battle simulation, we will create a list of combat scenarios with one unit against one enemy, the level of the unit, and whether we expect the unit to win the battle.

Before we start creating the test script, we are going to introduce a new calculation for the attack and defense attributes of the units, which will consider the level of the unit and which will increase in strength as they level up. The unit level-up feature will be developed later in Chapter 14, Crafting Buildings and Defense Towers, but we need to add the logic now to be able to test it properly. The enemies do not have the...

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