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Creating an RTS Game in Unity 2023

You're reading from   Creating an RTS Game in Unity 2023 A comprehensive guide to creating your own strategy game from scratch using C#

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781804613245
Length 548 pages
Edition 1st Edition
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Author (1):
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Bruno Cicanci Bruno Cicanci
Author Profile Icon Bruno Cicanci
Bruno Cicanci
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Foundations of RTS Games
2. Chapter 1: Introducing Real-Time Strategy Games FREE CHAPTER 3. Chapter 2: Setting Up Unity and the Dragoncraft Project 4. Chapter 3: Getting Started with Our Level Design 5. Chapter 4: Creating the User Interface and HUD 6. Part 2: The Combat Units
7. Chapter 5: Spawning an Army of Units 8. Chapter 6: Commanding an Army of Units 9. Chapter 7: Attacking and Defending Units 10. Chapter 8: Implementing the Pathfinder 11. Part 3: The Battlefield
12. Chapter 9: Adding Enemies 13. Chapter 10: Creating an AI to Attack the Player 14. Chapter 11: Adding Enemies to the Map 15. Part 4: The Gameplay
16. Chapter 12: Balancing the Game’s Difficulty 17. Chapter 13: Producing and Gathering Resources 18. Chapter 14: Crafting Buildings and Defense Towers 19. Chapter 15: Tracking Progression and Objectives 20. Chapter 16: Exporting and Expanding Your Game 21. Index 22. Other Books You May Enjoy

Adding Enemies to the Map

Most RTS games have groups of enemies that work together to attack the player units while they are exploring the map covered by the Fog of War, making it difficult to predict where the enemies could be hidden, patrolling an area, and waiting for the right moment to attack from the shadows.

In this chapter, we are going to learn how to create enemy groups, with different configurations, and how to add them to the map using predefined spawn points. We will also learn how to implement a fog to cover all of the map but leaving the initial area clear, as well as how to clear the fog above the units while they are moving to covered areas of the map. To make the enemies even more dynamic, we are going to add a new behavior that will allow them to patrol an area between two points, creating more challenges for the player when exploring the map.

By the end of this chapter, you will learn how to create a flexible solution to add one or multiple enemies in a group...

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