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Creating an RTS Game in Unity 2023

You're reading from   Creating an RTS Game in Unity 2023 A comprehensive guide to creating your own strategy game from scratch using C#

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781804613245
Length 548 pages
Edition 1st Edition
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Author (1):
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Bruno Cicanci Bruno Cicanci
Author Profile Icon Bruno Cicanci
Bruno Cicanci
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Foundations of RTS Games
2. Chapter 1: Introducing Real-Time Strategy Games FREE CHAPTER 3. Chapter 2: Setting Up Unity and the Dragoncraft Project 4. Chapter 3: Getting Started with Our Level Design 5. Chapter 4: Creating the User Interface and HUD 6. Part 2: The Combat Units
7. Chapter 5: Spawning an Army of Units 8. Chapter 6: Commanding an Army of Units 9. Chapter 7: Attacking and Defending Units 10. Chapter 8: Implementing the Pathfinder 11. Part 3: The Battlefield
12. Chapter 9: Adding Enemies 13. Chapter 10: Creating an AI to Attack the Player 14. Chapter 11: Adding Enemies to the Map 15. Part 4: The Gameplay
16. Chapter 12: Balancing the Game’s Difficulty 17. Chapter 13: Producing and Gathering Resources 18. Chapter 14: Crafting Buildings and Defense Towers 19. Chapter 15: Tracking Progression and Objectives 20. Chapter 16: Exporting and Expanding Your Game 21. Index 22. Other Books You May Enjoy

Summary

Well done on reaching the end of this chapter – it was one of the most challenging so far with many new features and concepts introduced, and a lot of code written. Our RTS game is getting bigger and full of great solid features that we are starting to put together to interact with each other. We are getting so close to having challenging and fun gameplay with many mechanics implemented.

In this chapter, we not only used systems developed in the previous chapters but also refactored and expanded the main scripts used by enemies and units, and, finally, we have a first version of the battle between them. Units can attack enemies with a melee or ranged attack, and, if the player chooses to flee, the enemies will chase down the units until one of the sides is defeated.

We also learned how to set up the physics settings in Unity and how to create a collision script that works nicely with the NavMesh system. Many new concepts and resources were introduced, such as the...

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