Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Cocos2d-x by example (update)

You're reading from   Cocos2d-x by example (update) Unleash your inner creativity with the popular Cocos2d-x framework and learn how to build great cross-platform 2D games with this Cocos2dx tutorial

Arrow left icon
Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781785288852
Length 270 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Roger Engelbert Roger Engelbert
Author Profile Icon Roger Engelbert
Roger Engelbert
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. Installing Cocos2d-x FREE CHAPTER 2. You Plus C++ Plus Cocos2d-x 3. Your First Game – Air Hockey 4. Fun with Sprites – Sky Defense 5. On the Line – Rocket Through 6. Quick and Easy Sprite – Victorian Rush Hour 7. Adding the Looks – Victorian Rush Hour 8. Getting Physical – Box2D 9. On the Level – Eskimo 10. Introducing Lua! A. Vector Calculations with Cocos2d-x B. Pop Quiz Answers Index

Time for action – retrieving data from the .plist file

The level data is loaded in GameLayer.

  1. Inside the GameLayer constructor, we load the data like this:
    _levels = FileUtils::getInstance()- >getValueVectorFromFile("levels.plist");

    Cocos2d-x will take care of mapping FileUtils to the correct target. There is FileUtils for each platform that is supported by the framework and they all can be made to work with the .plist format. Sweet! If the data in the .plist file is an Array, you must convert it to ValueVector; if it's Dictionary, you must convert it to a ValueMap. We'll do that next when we load the data for a specific level.

    Note

    If we divide the levels into multiple .plist files, then we would need logic to refresh the _levels array each time a new .plist file is loaded.

  2. Inside the loadLevel method, we load the data for the level like this:
    ValueMap levelData = _levels.at(_currentLevel).asValueMap();

    Here, the data in the .plist file is Dictionary, so we must convert...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime