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Cinder Creative Coding Cookbook

You're reading from   Cinder Creative Coding Cookbook If you know C++ this book takes your creative potential to a whole other level. The practical recipes show you how to create interactive and visually dynamic applications using Cinder which will excite and delight your audience.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849518703
Length 352 pages
Edition 1st Edition
Tools
Concepts
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Toc

Table of Contents (19) Chapters Close

Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started 2. Preparing for Development FREE CHAPTER 3. Using Image Processing Techniques 4. Using Multimedia Content 5. Building Particle Systems 6. Rendering and Texturing Particle Systems 7. Using 2D Graphics 8. Using 3D Graphics 9. Adding Animation 10. Interacting with the User 11. Sensing and Tracking Input from the Camera 12. Using Audio Input and Output Index

Animating text around curves


In this recipe, we will learn how we can animate text around a user-defined curve.

We will create the Letter and Word classes to manage the animation, a ci::Path2d object to define the curve, and a ci::Timer object to define the duration of the animation.

Getting ready

Create and add the following files to your project:

  • Word.h

  • Word.cpp

  • Letter.h

  • Letter.cpp

How to do it…

We will create a word and animate its letters along a ci::Path2d object. Perform the following steps to do so:

  1. In the Letter.h file, include the necessary to use the text, ci::Vec2f, and ci::gl::Texture files.

    Also add the #pragma once macro

    #pragma once
    
    #include "cinder/vector.h"
    #include "cinder/text.h"
    #include "cinder/gl/Texture.h"
  2. Declare the Letter class with the following members and methods:

    class Letter{
    public:
        Letter( ci::Font font, conststd::string& letter );
    
        void draw();
        void setPos( const ci::Vec2f& newPos );
    
        ci::Vec2f pos;
        float rotation;
        ci::gl::Texture texture...
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