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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Toc

Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone FREE CHAPTER 2. The Skeleton Cardboard Project 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

Viewing a regular photo


Now that we got that done, let's prepare our app to also be able to view regular flat photos. We'll do this by rendering them onto a plane. So first we need to define a Plane component.

Defining the Plane component and allocating buffers

The Plane component rightfully belongs to the RenderBox library, but for the time being, we'll add it directly to the app.

Create a new Java class file in the RenderBoxExt/components/ folder, and name it Plane. Define it as extends RenderObject, as follows:

public class Plane extends RenderObject {
}

As with other geometry in the RenderBox library, we'll define the plane with triangles. Simply two adjacent triangles are required, a total of six indices. The following data arrays define our default plane's 3D coordinates, UV texture coordinates, vertex colors (middle gray), normal vectors, and corresponding indices. Add the following code at the top of the class:

    public static final float[] COORDS = new float[] {
            -1.0f,...
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