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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Toc

Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone FREE CHAPTER 2. The Skeleton Cardboard Project 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

A starry sky dome


What if the Universe was just a giant ball and we're inside it? That's what we're going to imagine to implement a starry sky spherical background.

In computer graphics, you can create backgrounds to make the scene look bigger than it really is. You can use a spherical texture, or skydome, as we will use here. (A common alternative in many game engines is a cuboid skybox, constructed from six internal faces of a cube.)

Among the set of textures that we provided with this book is milky_way_tex.png. Drag a copy of this file into your res/drawable/ directory, if it's not there already.

Now, we can add the starry sky dome to our scene. Add the following code to MainActivity.setup():

        //Stars in the sky
        Transform stars = new Transform()
                .setParent(RenderBox.mainCamera.transform, false)
                .setLocalScale(Camera.Z_FAR * 0.99f, Camera.Z_FAR * 0.99f, Camera.Z_FAR * 0.99f)
                .addComponent(new Sphere(R.drawable.milky_way_tex, false...
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