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Building an RPG  with Unreal 4.x

You're reading from   Building an RPG with Unreal 4.x Get to grips with building the foundations of an RPG using Unreal Engine 4.x

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782175636
Length 360 pages
Edition 1st Edition
Languages
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Authors (2):
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Alan R. Stagner Alan R. Stagner
Author Profile Icon Alan R. Stagner
Alan R. Stagner
Steve Santello Steve Santello
Author Profile Icon Steve Santello
Steve Santello
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Toc

Table of Contents (12) Chapters Close

Preface 1. Getting Started with RPG Design in Unreal FREE CHAPTER 2. Scripting and Data in Unreal 3. Exploration and Combat 4. Pause Menu Framework 5. Bridging Character Statistics 6. NPCs and Dialog 7. Gold, Items, and a Shop 8. Inventory Population and Item Use 9. Equipment 10. Leveling, Abilities, and Saving Progress Index

Setting up a new Unreal project

Now that you have both Unreal and Visual Studio downloaded and installed, we're going to create a project for our game.

Unreal comes with a variety of starter kits that you can use, but for our game, we'll be scripting everything from scratch.

After signing into Epic Games Launcher, you'll first want to download the Unreal Engine. This book uses version 4.12. You may use a later version, but depending on the version, some code and the navigation of the engine may slightly differ. The steps for creating a new project are as follows:

  1. Firstly, in the Unreal Engine tab, select Library. Then, under Engine Versions, click on Add Versions and select the version you'd like to download.
  2. After the engine has downloaded, click on the Launch button.
  3. Once the Unreal Engine has launched, click on the New Project tab. Then, click on the C++ tab and select Basic Code.
  4. Finally, choose a location for your project and give it a name (in my case, I named the project...
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