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Building an RPG with Unity 2018

You're reading from   Building an RPG with Unity 2018 Leverage the power of Unity 2018 to build elements of an RPG.

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788623469
Length 366 pages
Edition 2nd Edition
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Author (1):
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Vahé Karamian Vahé Karamian
Author Profile Icon Vahé Karamian
Vahé Karamian
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Toc

Asset inventory


Now is a good time to discuss some of the basic assets that will be required for the development of our RPG. Our game assets are defined by the scenes we describe for our game. For our RPG, we have described four unique scenes. Each one has been described in enough detail for us to get an idea of the types of assets we will require.

Environment assets

The general theme of our game will be medieval. There are several ways to go about this. The first and preferred way is to either create the environment models by yourself or a with a teammate; the second is to find a freely available model that has been created by a third party; and the third is to purchase 3D models created by a third party.

The Asset Store is a great place for you to start hunting for great content if you do not have the ability to create your own 3D models. You can use the Asset Store to search for medieval-themed environments that can be used for the game.

One of my favorites is called Medieval Environment...

You have been reading a chapter from
Building an RPG with Unity 2018 - Second Edition
Published in: Jul 2018
Publisher: Packt
ISBN-13: 9781788623469
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