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Build Your Own Programming Language

You're reading from   Build Your Own Programming Language A programmer's guide to designing compilers, interpreters, and DSLs for modern computing problems

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Product type Paperback
Published in Jan 2024
Publisher Packt
ISBN-13 9781804618028
Length 556 pages
Edition 2nd Edition
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Author (1):
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Clinton  L. Jeffery Clinton L. Jeffery
Author Profile Icon Clinton L. Jeffery
Clinton L. Jeffery
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Table of Contents (27) Chapters Close

Preface 1. Section I: Programming Language Frontends
2. Why Build Another Programming Language? FREE CHAPTER 3. Programming Language Design 4. Scanning Source Code 5. Parsing 6. Syntax Trees 7. Section II: Syntax Tree Traversals
8. Symbol Tables 9. Checking Base Types 10. Checking Types on Arrays, Method Calls, and Structure Accesses 11. Intermediate Code Generation 12. Syntax Coloring in an IDE 13. Section III: Code Generation and Runtime Systems
14. Preprocessors and Transpilers 15. Bytecode Interpreters 16. Generating Bytecode 17. Native Code Generation 18. Implementing Operators and Built-In Functions 19. Domain Control Structures 20. Garbage Collection 21. Final Thoughts 22. Section IV: Appendix
23. Answers
24. Other Books You May Enjoy
25. Index
Appendix: Unicon Essentials

Generating x64 output

As with many traditional compilers, the native code for Jzero will be produced by carrying out the following steps. First, we will write out a linked list of x64 objects in a human-readable assembler language with the .s extension. We then invoke the GNU assembler to turn that into a binary object file format with the .o extension. An executable is constructed by invoking a linker, which combines a set of .o files specified by the user with a set of .o files containing runtime library code, and data referenced from the generated code. This section presents each of these steps, starting with producing the assembler code.

Writing the x64 code in assembly language format

This section provides a brief description of the x64 assembler format as supported by the GNU assembler, which uses AT&T syntax. Instructions and pseudo-instructions occur on a line by themselves with a tab (or eight spaces) of indentation on the left. Labels are an exception to this...

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