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Build Stunning Real-time VFX with Unreal Engine 5

You're reading from   Build Stunning Real-time VFX with Unreal Engine 5 Start your journey into Unreal particle systems to create realistic visual effects using Niagara

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781801072410
Length 312 pages
Edition 1st Edition
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Author (1):
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Hrishikesh Andurlekar Hrishikesh Andurlekar
Author Profile Icon Hrishikesh Andurlekar
Hrishikesh Andurlekar
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Introduction to Niagara and Particle Systems in Unreal Engine 5
2. Chapter 1: Getting Started with Unreal Engine Particle System Frameworks FREE CHAPTER 3. Chapter 2: Understanding Particle System Concepts 4. Chapter 3: Exploring Niagara Concepts and Architecture 5. Chapter 4: Building Our First Niagara System 6. Chapter 5: Diving into Emitter-System Overrides 7. Part 2: Dive Deeper into Niagara for VFX
8. Chapter 6: Exploring Dynamic Inputs 9. Chapter 7: Creating Custom Niagara Modules 10. Chapter 8: Local Modules and Versioning 11. Chapter 9: Events and Event Handlers 12. Chapter 10: Debugging Workflow in Niagara 13. Chapter 11: Controlling Niagara Particles Using Blueprints 14. Index 15. Other Books You May Enjoy

Exploring the User Parameters module

We saw how to add the Niagara particle system to blueprints in Chapter 4. In this chapter, we will go a bit deeper and control Niagara parameters through blueprints. This allows us to create assets containing Niagara particle systems that can be tweaked by users who are now familiar with Niagara. Through a blueprint, we can expose properties that we expect to be tweaked by level designers and other artists not directly working with Niagara. We are adding a layer of abstraction on top of the Niagara interface to make tweaking the particle system property values easier for other users.

The first step to do this is to create what we call User Parameters in the Niagara particle system, which will be exposed to the blueprints.

Let’s understand this process by creating one such parameter.

To do that, first, create a new Niagara system. Use the Fountain template when asked to choose the template. The Fountain emitter has a SpawnRate parameter...

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