Tools
We are finally at the stage from where we can begin implementation. At this point, we can look at the various game elements (tools) to implement our gamified system. If we have followed the framework upto this point, the mechanics and elements should become apparent. We are not simply adding leaderboards or a point system for the sake of it. We can tie all of the tools we use back to our previous work. This will result in a Gamification Design Matrix for our application. But before we go there, let's stop and take a look at some tools we have at our disposal.
There are a myriad of tools, mechanics, and strategies at our disposal. New ones are being designed everyday. Here are a few of the most common mechanics that we will encounter when designing our gamified system:
Achievements: These are specific objectives that a player meets.
Avatars: These are visual representations of a player's role, persona, or character in a game.
Badges: These are visual elements used to recognize a particular...