Setting up the enemy actor to navigate
Until now, our targets have been represented by basic cylinder geometry. This worked well for prototyping a non-responsive target that is only present as an aiming challenge for the player. However, an enemy that will move around and present a threat to the player will need a recognizable appearance that will at least indicate its direction of travel to the player. Fortunately for us, Epic has created a freely available asset package for Unreal Engine that we can use to add a humanoid model to our game – one that is suitable for our new enemy type.
In the following sections, we will learn how to import an asset package from the Marketplace, expand the play area, use a navigation mesh, and create the AI assets used by the enemies.
Importing from the Marketplace
First, we'll step out of the Unreal Engine Editor and focus on the Epic Games Launcher.
Follow these steps to import a free asset package from the Marketplace:
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