Modeling basic shapes
In this section, we are going to create the basic shapes for our race ship. We will begin by creating the cockpit, since that is the central part of the ship. Everything else, including the wings, engine, and armor, will be attached to the cockpit.
In the following steps, we will create the basic shapes of the race ship using techniques that we have already covered:
- Add a cube and shape it into the nose of the ship by simply moving the edges.
- Extrude the back of the nose a few times using E to extrude and S to scale the individual segments.
- Add another cube to the side and reshape it, as shown in Figure 5.3. We are using a Mirror modifier on this shape to copy it to the other side.
- Extrude the side a little further and create two loop cuts, as shown...