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Blender 3D Incredible Machines

You're reading from   Blender 3D Incredible Machines Design, model, and texture complex mechanical objects in Blender

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785282010
Length 392 pages
Edition 1st Edition
Tools
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Authors (2):
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Allan Brito Allan Brito
Author Profile Icon Allan Brito
Allan Brito
Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
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Toc

Table of Contents (11) Chapters Close

Preface 1. Sci-Fi Pistol - Creating the Basic Shapes FREE CHAPTER 2. Sci-Fi Pistol - Adding Details 3. Texturing and Rendering Your Sci-Fi Pistol 4. Spacecraft – Creating the Basic Shapes 5. Spacecraft - Adding Details 6. Spacecraft – Materials, Textures, and Rendering 7. Modeling Your Freestyle Robot 8. Robot - Freestyle Rendering 9. Low-Poly Racer – Building the Mesh 10. Low-Poly Racer – Materials and Textures

Creating the accessories

Next, I'll add in a couple basic cylinders and cubes at the top to fill in the hull and represent the equipment up there:

Creating the accessories

Then, I'll do the same for the navigation array at the front:

Creating the accessories

At the back, I'll add a couple of beveled cubes and cylinders to represent the engine area:

Creating the accessories

I'll also add some basic shapes in for the grappling gun on the port side:

Creating the accessories

And the missile launcher on the starboard side:

Creating the accessories

I'll block out some basic landing gear (skids) on the bottom:

Creating the accessories

That really wraps up the basic shapes of our ship:

Creating the accessories

It's a still pretty far from the concept, but you can start to see it taking shape. Now is an excellent time to experiment with the basic layout of the parts. If you want to move things around or make them different, this is a great opportunity.

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