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Blender 3D: Designing Objects

You're reading from   Blender 3D: Designing Objects Build your very own stunning characters in Blender from scratch

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Product type Course
Published in Nov 2016
Publisher
ISBN-13 9781787127197
Length 1281 pages
Edition 1st Edition
Tools
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Authors (3):
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Pierre-Armand Nicq Pierre-Armand Nicq
Author Profile Icon Pierre-Armand Nicq
Pierre-Armand Nicq
Romain Caudron Romain Caudron
Author Profile Icon Romain Caudron
Romain Caudron
Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Toc

Table of Contents (6) Chapters Close

Preface 1. Module 1 FREE CHAPTER 2. Module 2 3. Module 3 Bibliography
Index

Chapter 8. Finalizing the Model

In this chapter, we will cover the following recipes:

  • Creating shape keys
  • Assigning drivers to the shape keys
  • Setting movement limit constraints
  • Transferring the eyeball rotation to the eyelids
  • Detailing the Armor by using the Curve from Mesh tool

Introduction

In this chapter, we'll see how to create and add shape keys (the Blender term for morphing) to the model, to create facial expressions for the Gidiosaurus and to add shape modifications in a non-destructive way to the model.

Then, we'll see how to set a limit to the Armature bones' rotation using constraints and how to slightly transfer a portion of the rotation movement of the eyeballs to the covering eyelids.

Last, we'll add some detail to the Armor by quickly adding rivets through a simple and effective technique.

Creating shape keys

In this recipe, we'll set the shape keys to create (even if limited) facial expressions and to fake the stretching and the contracting effect...

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