Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

Arrow left icon
Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
Arrow right icon
View More author details
Toc

Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – adding a line to control the mainsail

You can't control the sail without a line. Made just like the tiller, it shows the flexibility of this technique:

  1. Press A to deselect all objects. In the File menu, select Append.
  2. Find 4909OS_09_sloop_line.blend.
  3. Open the Object folder.
  4. Press A to select the line and the line shape.
  5. In the 3D View, select the line as shown in the following screenshot:
    Time for action – adding a line to control the mainsail
  6. Press the Tab key to get into Edit Mode. You see the control points of the Bezier Curve that creates the line. Press the Tab key to re-enter Object Mode.
  7. In the Properties window header, press the Object Data button. It has two dots connected by a curve. The line is made just the same way as the tiller. In the Geometry subpanel, you will see Line Shape listed as the Bevel Object, as in the following image.
  8. Press Shift + LMB to select Empty. Press Ctrl + P to parent the Empty to the line.
  9. Select Empty and press R, Z, and Z to do a test rotation. Press the RMB when you are done.
    Time for action – adding a line to control the mainsail

What...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime