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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
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Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – moving the lamp far away

There is another way to move an object, which you will explore now. Notice the change in how the cube looks when you move the lamp close to the camera:

  1. Press the 1 key on the NumPad to get the Front view.
  2. Press the Home key. On a Mac without a Home key, press the fn and left arrow key. This will show you all the objects in the scene.
  3. Check in the upper-left corner of the 3D View window to make sure that you are in the Front Ortho view. If it says Front Persp, press the 5 key on the NumPad to get the orthographic view.
  4. Observe the red and blue arrows that stick out of the lamp.
  5. Put the cursor over the blue arrowhead. Hold the LMB down and move the lamp up until it is in level with the camera, as shown in the left section of the following screenshot. Note that when you select the arrowhead, the arrows disappear and are replaced by a line that shows you the direction you can move in. Release the LMB when it's in level with the center of the...
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