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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — using the same materials for two objects


Materials in Blender can be reused. That keeps files smaller and lets you easily modify materials throughout a scene:

  1. Select the Materials button on the Properties window header. It's the ninth button from the left, with the chrome ball on it.

  2. In the Material panel, notice that Hull Material is already there. One clue to why that is can be found next to the box where you input the material's name. Notice that it has the number 2. That number represents how many objects use that material. Both the Sloop and Cabin were made from the default cube, and the Hull Material started out as the default material. So Blender has already been reusing the materials.

  3. With the cursor over the 3D View window, press A to deselect all the faces.

  4. Select the Object Data button on the Properties window header.

  5. In the Vertex Groups subpanel, highlight the Cabin Roof group in the menu and press the Select button with theLMB.

  6. Select the Materials button on...

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