Chapter 2. Getting Comfortable using the 3D View
Well, in the previous chapter you've had a good introduction to animation and computer animation. You learned a little bit about how to make an animation come alive and discovered that the animation principles are the same whether it's made in the old-fashioned way or with a computer. Now it's time to get into Blender itself.
In this chapter, you will:
Learn about the idea behind Blender's windowing system
Investigate how to manipulate and resize the Blender windows
Discover how computers create and use colors
Investigate 3D coordinates and measuring in 3D
Learn how to navigate in the 3D View window