Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Blender 2.6 Cycles: Materials and Textures Cookbook

You're reading from   Blender 2.6 Cycles: Materials and Textures Cookbook With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures.

Arrow left icon
Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781782161301
Length 280 pages
Edition 1st Edition
Tools
Arrow right icon
Authors (2):
Arrow left icon
Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
Ton Roosendaal Ton Roosendaal
Author Profile Icon Ton Roosendaal
Ton Roosendaal
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Overview of Materials in Cycles FREE CHAPTER 2. Managing Cycles Materials 3. Creating Natural Materials in Cycles 4. Creating Man-made Materials in Cycles 5. Creating Complex Natural Materials in Cycles 6. Creating More Complex Man-made Materials 7. Creating Organic Materials

Creating a rock material using procedural textures


In this recipe, we will create a rock material using procedural textures. We will create something similar to the following:

Getting ready

Open the 1301OS_03_start.blend file and set the Camera view to the Rendered mode.

How to do it...

Now, this is how we are going to create the rock material:

  1. Select the spheroid (the subdivided cube) and click on New in the Material window under the Properties panel or in the Node Editor header. Rename the material as Rock_procedural_01.

  2. Add a Voronoi texture, a Musgrave texture, and a Noise texture (press Shift + A and navigate to Texture) in the Node Editor window. Press Shift + D to duplicate the Voronoi texture and adjust them in a column.

  3. Add Texture Coordinate (press Shift + A and go to Input | Texture Coordinate) and a Mapping node (press Shift + A and go to Vector | Mapping). Connect the Object output of the Texture Coordinate node to the Vector blue input of the Mapping node. Now, connect the Mapping...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime